

The basic gameplay structure of Papatapon involves banging war drums to the beat of the music in order to issue commands to your army. Anyway, yes Patapon is/was pretty unique for its time. As I mentioned previously in my Muse Dash review, Harmoknight attempted to be a rhythm game/platformer mix, and the more popular Crypt of the Necrodancer utilizes rhythm game elements mixed with roguelike elements. Okay, yes, there is the Jungle Rumble app/vita game that proudly wears its Patapon and Rhythm Heaven influences on its sleeve, but it’s not a mashup you see often.

Patapon’s hybrid system as one-part rhythm game and one-part RTS is a mix that I’ve yet to see implemented elsewhere. Also, for the longest time I always thought the patapon’s singing voices sounded like chanting children, which apparently is half-true! Under Kotani’s direction, his son provided the singing for the patapons and he was able to provide a range of voice overs to add depth to the game and give the illusion that multiple patapons were singing. Apparently, getting the accompanying music to flow with the lyrics mirroring the input commands was difficult for the developers, but sound designer Kemmei Adachi was able to find a workaround. The music blends a mix of percussion choices on top of a base of African-styled instrumentals. The actual music in Patapon is…unique, and I mean that in a good way. Rolito’s design work was so striking that he was approached by the game’s producer, Hiroyuki Kotani, who was immediately enamored by Rolito’s artistry. Additionally, Rolito prefers to dabble with the abstract with his designs – the patapons themselves are essentially eyeballs with arms and legs and they fight monsters like a walking cannon-spewing fortress, a giant farting phoenix/emu, and a sandworm, because it’s not a desert area in a video game without sandworms. He utilizes vectors to create sort of a ‘flat’ design in the foreground with a multilayered background to create an illusion of depth. Rolito’s art style in general is striking and unique. The game was designed by Rolito, a French artist who originally created the patapons themselves as little recurring characters for his website, Rolitoland. First and foremost is the game’s art direction.
#Patapon 4 for android series#
To really understand my general affection for the Patapon games, sans 3, the series needs to be broken down to its individual parts. Oh, and apparently the games were popular enough to warrant a Chinese knock-off iOS/Android game called Patapon-Siege of Wow!. 2017 brought an HD remaster of Patapon 1, with a remaster of 2 following a year after. The games were iconic enough to warrant a bizarrely specific stage appearance in Playstation All-Stars, wherein the patapon beat the tar out of God of War’s version of Hades. A direct sequel was released two years later, and the final game in the trilogy came out in 2011.
#Patapon 4 for android psp#
The original Patapon was released in 2007, during a time when PSP developers realized that yes, you can develop games specific to the console that aren’t janky action games (ports like Tomb Raider, Star Wars Battlefront or otherwise) that function better with two analogue sticks. My particular enjoyment with the Patapon games (specifically 1 & 2) is something I’ve hawked for years but have yet to actually articulate, so why not finally do so? Standing alongside games like the original Bioshock, Nier Gestalt, and Earthbound is a PSP game about using war drums to command a singing army of eyeball creatures. When putting together a list of my favorite video games of all time, one of the titles that consistently breaks my top 5 and has yet to leave is Patapon 2.
